Something small burrows its way into the man's head, quickly rendering him incapacitated. It's at just this moment that one of the most viscerally disgusting scenes ever put into a video game takes place. You don't know these people, but if the sounds of destruction outside your room are any indication, there's no real choice but to trust them. A woman calls you, explaining he's there to help you. However, a man is there, helping set him free. Protagonist Issac Clarke awakes to find himself strapped in a mental hospital – ostensibly because of what he's seen and experienced in the first game. And admittedly, in the game's opening sections, this is incredibly effective. More specifically, the game never knows when to shut the hell up.įor most of its playtime, Dead Space 2 is never interested in scaring the player it wants to terrorize them. The problem with Dead Space 2 is its horror. Dismembering Necromorphs, juggling the various weapons and powers, and tense fights with numerous enemies feel great. The problem with Dead Space 2 certainly isn't its gameplay. I dread what some of you would say down there after that first sentence. It's because of a backend technical issue, but I feel lucky that we currently have our comments turned off. Not a bad game by any means, but one that tests my patience and exhausts me for hours on end.
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